From Wikipedia: Grail Quest is a series of gamebooks by J. H. Brennan. The books are illustrated by John Higgins (I). The series is (usually) set in King Arthur’s. Note: Some of these gamebooks were planned for addition but This page showcases some of the best gamebook and solo .. GrailQuest. GrailQuest is a set of Choose Your Own Adventure-type game books by J.H. Brennan, with eight books in the series: The Castle of Darkness (); The Den of.
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This series casts the reader as Pip, a youth chosen by Merlin to perform quests in the service of King Arthur. The books are notable for a number of reasons: For all their unusual grailqkest, the rules are pretty typical, with Pip having to keep track of Life Points, Experience Points which can be used to gain permanent Life Pointsinventory items and spells.
Eight books were published in England, with only the first six reprinted in the United States, some with different covers and all with inferior quality smaller format, cardstock character and rule sheets reduced to regular paper, thinner paper, etc.
Grailquest 1 Character Sheet back. Grailquest 1 Character Sheet front. Grailquest 1 Rules Reference back.
GrailQuest | RPG | RPGGeek
Grailquest 1 Rules Reference front. Grailquest 2 Character Sheet back. Grailquest 2 Character Sheet front. Grailquest 2 Rules Reference back. Grailquest 2 Rules Reference front. Grailquest 2 Village Map.
Grailquest 3 Map 4. Grailquest 5 Magic Door.
Gamebook: GrailQuest 1 – The Castle of Darkness
Grailquest 6 Rules Reference back. Grailquest 6 Rules Reference front. Grailquest 7 Rules Reference back.
Grailquest 7 Rules Reference front. The first three or four books in the GrailQuest series are excellent – they’re well-written and have lots of humour, but also good stories. The use of maps allows the books to feel a lot bigger than their or so sections, and there’s a good combat system that allows for a lot more variety than, say, Fighting Fantasy ‘s system did.
Game mechanics such as the Dreamtime also add some more entertainment. The books get steadily harder from the fairly easy Castle of Darkness to the pinnacle of the series that is Gateway of Doom.
As mentioned above, though, the big appeal of these books is the comedy. Running gags such as Merlin’s homes and the Poetic Fiend, plus some wonderfully surreal situations such as the Vampire Carrot – if you’re looking for funny gamebooks, I think these would be the obvious choice. Unfortunately, after the halfway point, the books grzilquest noticeably downhill. Books 6 and gamdbooks in particular have large errors that could well make them unplayable sections that don’t link up properly, instructions for fighting the boss that aren’t mentioned when you meet him, and an important item it’s impossible to actually obtainalmost as if they were rushed without play-testing, but whilst they’re still fun I feel the second half of the series just lacked some of the sparkle and wit the first four books did.
Gamebooks | Abandonia
Legion of the Dead is a worthy finale to a generally enjoyable series, though. Advanced Full Game System Format: Character Advancement Game System: Inventory Management Game System: Humor Target Age Group: Older Children Writing Style: Present Tense Writing Style: Second Person Translated Into: Collections Grailquest Boxed Set Gamebooks 1. The Castle of Darkness 2. gameboooks
The Den of Dragons 3. The Gateway of Doom 4. Voyage of Terror 5. Kingdom of Horror 6. Realm of Chaos 7. Tomb of Nightmares 8.