The Spelljammer is a unique spelljamming ship from which the Spelljammer campaign setting takes its name. Contents[show] The Truth Behind the Legends . Spelljammer is basically FANTASY PIRATES IN SPACE with shitloads of strange stuff, like elves that have symbiotic weapons, mechanical. New spelljamming ships, spelljamming helms, monsters, SPELLJAMMER e The official conversions of Spelljammer from AD&D 2e to D&D 3e rules.

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Crystal spheres may contain multiple worlds and are navigable using ships equipped with “spelljamming helms”.

Ships powered by spelljamming helms are capable of flying into not only the sky but into space. With their own fields of gravity and atmospherethe ships have open decks and tend not to resemble the spaceships of science fictionbut instead look more like galleonsanimals, birds, fish or even more wildly fantastic shapes. Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects. However, unlike Planescape it keeps all of the action on the Prime Material Plane and uses the crystal spheres, and the “phlogiston” between them, to form natural barriers between otherwise incompatible settings.

Though the cosmology is derived largely from the Ptolemaic system of astronomymany of the ideas owe much to the works of Jules Verne and his contemporaries, and to related games and fiction with a steampunk or planetary romance flavor.

A strong Age of Sail flavor is also present. Spelljamming helms are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a helm as in rudder, not armored helmet.

All bodies of a sufficiently large size have gravity. This gravity usually but not always exerts a force equal to the standard gravitational attraction on the surface of an Earth-sized planetary body.

Gravity in the Spelljammer universe is also an exceptionally convenient force, and almost always works such that “down” orients itself in a manner most humanoids would find sensible.

All bodies of any size carry with them an envelope of air whenever they leave the surface of a planet or other stellar object. Unlike real-world astrophysics, this air envelope is not dispersed by the vacuum of space. These bubbles of air provide breathable atmosphere for varying lengths of time, but 3 months is considered “standard”.

A crystal sphere also known as a crystal shell is a gigantic spherical shell which contains an entire planetary system. Each sphere varies in size but typically they are twice the diameter of the orbit of the planet that is farthest from the sun or planet at the center of the sphere the system’s primary. The surface of the sphere is called the “sphere wall” and separates the void of “wildspace” within the sphere from the “phlogiston” that surrounds and flows outside the sphere.

The sphere wall has no gravity and appears to be impossible to damage by any normal or magical means. Openings in the sphere wall called “portals” allow spelljamming ships or wildspace creatures to pass through and enter or exit from a crystal sphere. Portals can spontaneously open and close anywhere on the sphere wall.


Magical spells or magical items that reproduce their effects can allow a portal to be located. Other magic can open a new portal or collapse an existing one. Ships or creatures passing through a portal when it closes may be cut in two. Note that unlike the Ptolemaic systemthe crystal spheres are not nested within each other. Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics. The phlogiston is essentially a big ocean of a unique element that is neither air, fire, water, or earth.

A signature property of the substance is that it does not exist within the boundaries of a crystal sphere, to the degree that it cannot be brought into a crystal sphere by any known means up to and including the direct will of deities.

Every crystal sphere floats in the phlogiston, very slowly bobbing up and down over time. Travel between Crystal Spheres is facilitated by the formation of “Flow rivers” — sections of the phlogiston which have a current and greatly reduce travel time. Travel through the “slow flow” i. The Spelljammer is a legendary ship which looks like a gigantic manta ray[1] and houses an entire city on its back. All spacefarers people who live in wildspace have heard of the Spelljammer but very few have ever seen it themselves.


It is this ship that gives its name to “spelljamming”, spelljaammer helms” and anything else connected with spelljamming. The ship has been reported to have been seen in countless spheres for as long as records go back. Even some groundlings people who live on planets that have very little or no commerce with spelljamming communities have legends about it. There are hundreds spe,ljammer conflicting legends about this ship, and a mythology has developed about the ship that is similar to the legends surrounding The Flying Dutchman.

As a living thing although it does not consume any matter, d&s does absorb heat and light through its ventral or under side and uses them to produce air and food for its inhabitantsthe Spelljammer has a complex life cycle and means of procreation. Normally the ship has no captain and wanders the cosmos seemingly aimlessly.

When the Spelljammer has a captain, obtained through another complex process, it will create Smalljammers miniature versions of the Spelljammer that go forth as its sspelljammer. Apparently there can only be one Spelljammer at any one time. One Smalljammer will mature into a full Spelljammer ship if its predecessor is ever destroyed.

Alien races inhabiting d&f Spelljammer universe included humansdwarvesxenophobic beholdersrapacious neogimilitant giff humanoid hippopotamicentaurlike dracons, hubristic elf armadas, spacefaring orcs called “scro”, mysterious arcanethe Thri-kreen insectoids, and bumbling tinker gnomes. The Monstrous Compendium series added many more minor races.

The simian Hadozee were also introduced into the setting, and later incorporated into the 3. Shannon Appelcline commented on Spelljammer’s release as the first of TSR’s new campaign settings: It was innovative and popular. TSR wanted a new world-spanning setting and Slade Henson came up with the answer by suggesting a new setting built on Jeff Grubb’s first-edition Manual of the Planes The Spelljammer space fantasy supplement was released in Along with the new sphere – Clusterspace – they were known as the “Big Three and Astromundi”.


The core Spelljammer product line consisted of four boxed sets: The line was expanded by a number of accessories. Shadow of the Spider Moon”. Spelljammer monsters such spelljamker neogi and giff were not used. Instead, it featured creatures from the Monster Manual such as drowformians and yuan-ti.

The book included a chapter with a sample map of a crashed Spelljamming vessel, cultural habits of the Neogiand the monster’s stat blocks. Spelljammer content appears in the 4th edition Manual of the Planes[5] referencing Spelljammer ships as one method of traveling between planes and providing information for in-game use for an example Spelljammer vessel.

Spelljammer content also appears in the 5th edition Waterdeep: Dungeon of the Mad Mage. As was common practice at TSR at the time, a number of tie-in products were produced for the Spelljammer line.

Spelljammer comics also uses Jasmine, a winged human character originally introduced from Forgotten Realms comicsas one of the lead d&.

The novels were interconnected and formed “The Cloakmaster Cycle”. The novels tell the story of Teldin Moore, a ‘groundling’ farmer on Krynn who has a powerful and apparently cursed magical cloak that was given to him.

5E Spelljammer (5e Campaign Setting)

He then ends up on a quest, which takes him first into wildspace and then away from his home sphere to distant crystal spheres. The series showcases the wonders and perils of the Spelljammer universe.

The novels are now out of print. Only one computer game set in the Spelljammer universe was ever produced. It was published by SSI in and was called Spelljammer: From Wikipedia, the free encyclopedia. This article describes a work or element of fiction in a primarily in-universe style. Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. October Learn how and when to remove this template message. Wizards of the Coast.

Archived from the original on Manual of the Planes.

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Dragonlance Forgotten Realms Greyhawk Ravenloft. Beholder Drow dark elf Githyanki Spelljqmmer mind flayer Lich. Dragonlance deities Forgotten Realms deities Greyhawk deities. Dark Alliance Baldur’s Gate: Shattered Lands Dark Sun: Wake of the Ravager Dark Sun Online: The Genie’s Curse Birthright: The Gorgon’s Alliance Planescape: Retrieved from ” https: Articles that need to differentiate between spelljammerr and fiction from October All articles that need to differentiate between fact and fiction Pages using deprecated image syntax.

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